GAME RULES
|
<< Last chapter | Rules | Next chapter >> 7. Matches Basketsim matches are played twice a week. On saturdays and sundays league matches are played in all countries. You can check the exact dates for each league under League in main manu. On tuesdays and wednesdays the 2nd match of the week is played. This can be a league, cup or friendly match. In first half of the season league matches are played twice per week and in the second part of the season the cup is played on tuesdays/wednesdays. When a team is knocked out of the cup, they can play friendly matches with any other team that is also out of cup. Some teams have a free pass to the 2nd round of the cup and can play friendly match when other teams are playing 1st round of national cup. International cups are the opportunity for each team to play 3rd match in a week. Up to 30 minutes before the match starts you can set the lineup and give tactical orders. You need to read chapters tactics and players to know exactly what choices you have. But basically it's always a good idea to set up all 10 players (5 in the starting team and 5 on the bench), because if a team should be left with less than 5 players on the court, a walkover occurs, resulting in an automatic loss, no matter what the score was up to that point. If both teams start the match with less then 5 players set to play, home team losses the match. When the match starts, you can watch it in live mode if you are online at the time. You can even watch the changing of the statistics during the match and if you want to watch multiple matches you can do so by adding matches to the multiview. Multiview is the suggested method of watching matches in live mode as it is fast and more fun, due to the fact that you can watch matches of your friends or opponents alongside your own match and you also get to see the time played, so at any moment you know exactly how much time is left in the game. There are a few events that happen every time your team plays a match: - all starting players receive a certain amount of experience and as a result their estimated value grows, - all starting players get tired, it depends on the match type and your tactical choice how tired they get, - all starting players receive a new personal star rating, replacing the previous one, - all starting players get marked to receive training on the following thursday. And there are some events that can occur, but do not necessarily always happen: - all players involved in the match can get injured (the chances of an injury can be influenced by the level of your medical center), - if it's a competition match, players get their personal statistics updated immediately after the match. Every home match and every cup match gives you a certain amount of money from ticket sales. Attendance is influenced by the size and seating types of your arena, the size of your fanclub, the mood of your cheerleaders and the number of entertaining players in the starting five. League, cup and international matches are also important as they influence the mood of fans and determine how many will join in the following update. A few minutes after league matches end in one country, the league standings are updated. League statistics are updated when matches in all countries end (i.e. on mondays and/or thursdays in the early morning). LEAGUE SYSTEM Every nation in Basketsim has at least three league levels. There is a single top division in each country, three second-level divisions and 9 third-level divisions. Some countries also have 4th and 5th level with 27 and 81 leagues - this depends on the amount of users in a country. Every league in Basketsim has 14 participants and teams play twice to each other in a season, once at home and once away from home. After 26 rounds winner of every league below top level is promoted to higher level and winner of top league in a country is crowned as national champion. Second placed teams play playoff matches at home in their attempt to reach higher level league as well. There is a single match and they play against 9th to 11th placed teams from higher level leagues. Teams placed 12th to 14th are relegated to bottom level, unless they already play in lowest level league in a country. If two teams end up with the same score after 26 rounds of league they are divided based on better points difference (amount of points scored in a season minus amout of points received). If their point difference is the same, they are divided based on more points scored only. NATIONAL CUPS In every country a National Cup is played each season. Teams are drawn to play matches and every match is decisive, the winning team being promoted to the next round, while the losing team being knocked out of the Cup. To win the National Cup, a team must win all the rounds. The draw is random and money from attendance is split 50% - 50% between both teams. There is no home advantage in cup matches. You can check your National Cup in the menu under Leagues - National cup. There you can also check the progress of cups in other countries. THE ENGINE To determine most precisely how the game engine works you should study other chapters of the rules as well, especially parts about tactics and players. Every time when one team is in possession they have certain chances what will happen next. Either they will shoot, lose the ball or there will be a foul commited on the player who is handling the ball. There is some standard distribution for events so that statistics at the end are similar to real basketball matches. Managers can attempt to increase or decrease occurance of events with tactical choices and with team built up from players with certain skills. The second option is most valid in a case of turnovers and personal fouls. At the half time reporters will express their opinion on which team is the better defensive team in the match, which means that they have a tendency to commit less personal fouls in the game. This doesn't mean that better defensive team should make less personal fouls in every match and it doesn't mean that better defensive team should receive less points as this highly depend on the quality of opposing shooters. << Last chapter | Rules | Next chapter >> |
